metronome/showcase.html
Me Here 4babd1f4ef Phase A — engine v2: drop samples, add conventions + per-lane dB gain
- Remove the VCSL sample kit entirely (editor 351K → 141K). All voices are
  synthesized; the friendly GM names now alias to the punchier 808/909 renders
  (KIT_ALIAS). build.sh drops the @BUILD:samples inlining; assets/samples.json gone.
- Conventions (backward-compatible): GM note-number aliases (36=kick…), '-'/'_'
  rest aliases in step patterns, Euclidean (k,n[,rot]) shorthand.
- Per-lane gain in dB (@<db> in the grammar) applied as a velocity multiplier at
  schedule time — no stutter; threaded through every host's buildMeters + the
  editor's lanes (knob UI comes in Phase B).
- 15/15 engine round-trip tests pass; pages console-clean.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-28 10:33:56 -05:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
<title>VARASYS PMS — Showcase (RGB pendulum metronome)</title>
<link rel="icon" type="image/svg+xml" href="data:image/svg+xml;base64,@BUILD:favicon@">
<script>
(function(){ if(!/[?&]embed=1/.test(location.search)) return;
document.documentElement.dataset.embed="1";
function ph(){ try{ parent.postMessage({type:"varasys-h",h:Math.ceil(document.documentElement.getBoundingClientRect().height)},"*"); }catch(e){} }
addEventListener("load",ph); addEventListener("resize",ph); setTimeout(ph,300); setTimeout(ph,1000);
})();
</script>
<!--
PM-S "Showcase" — a display-piece metronome shaped like a classic pyramid wind-up
unit. The pendulum is the whole show: a single RGB LED bar where every lane's
subdivisions / accents are combined ALONG its length (each lane is a moving point
of light), it carries a printed TEMPO scale on the vertical axis, and a sliding
WEIGHT sets the tempo (drag it — up = slower, like the real thing). The canvas is
transparent outside the body. There's no on-screen power switch: the real unit
starts when you lift it from its holder / set it swinging — here that's an external
button. Latency-compensated visuals. Shares src/engine.js.
-->
<script>
(function(){ try{ var p = localStorage.getItem("metronome.theme");
if (p!=="light" && p!=="dark" && p!=="system") p = "system";
document.documentElement.dataset.theme = p==="system" ? (matchMedia("(prefers-color-scheme: light)").matches ? "light" : "dark") : p;
} catch(e){ document.documentElement.dataset.theme = "dark"; } })();
</script>
<style>
/*@BUILD:include:src/base.css@*/
:root{ --bg1:#12151c; --bg2:#05070a; --txt:#c7d0db; --muted:#7f8b9a; --link:#6cb6ff;
--panel-bd:#2a313c; --panel-bg:#161b22; --field-bg:#0e1116; --field-bd:#2a313c; --cyan:#0AB3F7; }
:root[data-theme="light"]{ --bg1:#f5f8fc; --bg2:#dde4ec; --txt:#1e2630; --muted:#5c6776; --link:#1769c4; --panel-bd:#d2dae4; --panel-bg:#fff; --field-bg:#f1f4f8; --field-bd:#d2dae4 }
body{ margin:0; min-height:100vh; padding:24px 14px 44px;
background:radial-gradient(circle at 50% -8%, var(--bg1), var(--bg2)); color:var(--txt);
display:flex; flex-direction:column; align-items:center; gap:16px }
a{ color:var(--link) }
main{ display:flex; flex-direction:column; align-items:center; gap:16px; width:100% }
.device{ width:100%; max-width:300px; filter:drop-shadow(0 22px 34px rgba(0,0,0,.55)); }
#stage{ display:block; width:100%; height:auto; touch-action:none; cursor:ns-resize }
.ctrls{ display:flex; align-items:center; gap:14px; flex-wrap:wrap; justify-content:center }
.ctrls button{ background:var(--field-bg); color:var(--txt); border:1px solid var(--field-bd); border-radius:9px;
padding:7px 12px; font-size:14px; line-height:1; cursor:pointer }
.ctrls button:hover{ border-color:var(--cyan) }
#play{ min-width:64px; font-size:14px }
.trk{ display:flex; align-items:center; gap:8px; font-size:13px; color:var(--muted) }
.trk b{ color:var(--txt); min-width:34px; text-align:center; display:inline-block; font-variant-numeric:tabular-nums }
.hint{ max-width:340px; text-align:center; font-size:11px; color:var(--muted); line-height:1.5 }
[data-embed] .hint{ display:none !important }
</style>
</head>
<body>
/*@BUILD:include:src/header.html@*/
<main>
<div class="device"><canvas id="stage" width="300" height="470" aria-label="RGB pendulum metronome"></canvas></div>
<div class="ctrls">
<button id="play" title="Start / stop (Space) — the real unit starts when lifted from its holder">▶ Start</button>
<div class="trk"><button id="prev" title="Previous"></button><b id="trkLbl"></b><button id="next" title="Next"></button></div>
</div>
<div class="hint">The pendulum <b>is</b> the display: every lane's subdivisions &amp; accents ride along the bar as
moving RGB light. Drag the <b>weight</b> up/down (or scroll) to set tempo — the scale is printed on the bar,
just like a windup metronome. (No power switch: the real one starts when you lift it from its holder.)</div>
<section class="about pageonly">
<h2>PMS — Showcase</h2>
<div class="ff-tags"><span class="hw">Hardware</span><span>Display piece</span><span>~$41 oneoff</span></div>
<p>A metronome as an object: the silhouette of a classic pyramid windup unit, but the swinging pendulum is
pure <b>RGB light</b>. The whole bar is the display — every lane's subdivisions &amp; accents ride along its
length as moving points of light (all meters combined), a printed tempo scale runs up the vertical axis,
and a sliding <b>weight</b> sets the tempo just like the mechanical original.</p>
<p>It's a beautiful, glanceable tempo reference for the shelf, the studio, or a shop window: accents glow
amber, normal steps cyan, ghosts soft violet, and the pendulum eases to each beat exactly as a weighted rod
would. It runs the same grooves as everything else (load any program string), plays the click through a
small speaker, and is powered over USBC with a second "thru" port to daisychain. There's no power switch —
the real unit starts when you lift it from its holder / set it swinging. No instrument I/O; it's a showpiece.</p>
</section>
<details class="spec pageonly">
<summary>Spec &amp; bill of materials</summary>
<div class="spec-body">
<p class="sub">Rough parts list — a USBCpowered RP2040 display piece driving addressable RGB light.
Ballpark oneoff prices (USD); cheaper at volume.</p>
<table class="bom">
<thead><tr><th>Part</th><th class="q">Qty</th><th class="c">~$</th></tr></thead>
<tbody>
<tr class="grp"><td colspan="3">Brain</td></tr>
<tr><td class="part">RP2040 board, USBC <span class="spec">— e.g. Waveshare RP2040Zero</span></td><td class="q">1</td><td class="c">4</td></tr>
<tr class="grp"><td colspan="3">RGB light</td></tr>
<tr><td class="part">Addressable RGB LEDs (WS2812B) <span class="spec">— a strip down the pendulum bar, ~40 px</span></td><td class="q">1</td><td class="c">5</td></tr>
<tr><td class="part">Frosted acrylic diffuser / lightguide <span class="spec">— the glowing pendulum bar</span></td><td class="q">1</td><td class="c">3</td></tr>
<tr class="grp"><td colspan="3">Audio</td></tr>
<tr><td class="part">MAX98357A I²S amp + small speaker <span class="spec">— the click</span></td><td class="q">1</td><td class="c">4</td></tr>
<tr class="grp"><td colspan="3">Power &amp; build</td></tr>
<tr><td class="part">2× USBC (data+power &amp; powerthru) + PWR LED <span class="spec">— daisychain</span></td><td class="q">1</td><td class="c">3</td></tr>
<tr><td class="part">Tilt / lift sensor (accelerometer) <span class="spec">— starts when lifted from its holder</span></td><td class="q">1</td><td class="c">2</td></tr>
<tr><td class="part">Custom PCB (or perfboard)</td><td class="q">1</td><td class="c">4</td></tr>
<tr><td class="part">Passives, wire</td><td class="q"></td><td class="c">2</td></tr>
<tr><td class="part">Pyramid enclosure <span class="spec">— cast/CNC aluminium or hardwood, frosted front panel</span></td><td class="q">1</td><td class="c">14</td></tr>
<tr class="total"><td>Total (oneoff)</td><td class="q"></td><td class="c">≈ $41</td></tr>
</tbody>
</table>
</div>
</details>
</main>
/*@BUILD:include:src/footer.html@*/
<script>
const APP_VERSION = "v0.0.1-dev";
const $ = (id) => document.getElementById(id);
/* ========================= ENGINE (shared; synth voices only) ================= */
const SAMPLES = {};
/*@BUILD:include:src/engine.js@*/
/*@BUILD:include:src/setlists.js@*/
const state = { bpm:120, volume:0.85, running:false };
let meters = [], muteWindows = [];
function setBpm(v){ state.bpm = Math.max(30, Math.min(300, Math.round(v))); }
function scheduler(){
const ahead = audioCtx.currentTime + SCHEDULE_AHEAD;
for(const m of meters){ while(m.nextTime < ahead){ scheduleMeterTick(m, m.nextTime); m.nextTime += laneStepDur(m, m.tick); m.tick++; } }
}
function buildMeters(lanes){
return (lanes||[]).map(c=>{ const p=parseGroups(c.groupsStr);
return {groupsStr:c.groupsStr,groups:p.groups,beatsPerBar:p.beatsPerBar,groupStarts:p.groupStarts,
stepsPerBeat:c.stepsPerBeat||1,sound:c.sound,beatsOn:(c.beatsOn||[]).slice(),poly:!!c.poly,swing:!!c.swing,enabled:c.enabled!==false,gainDb:c.gainDb||0,
tick:0,nextTime:0,vq:[],vqPtr:0,currentStep:-1,currentBar:0}; });
}
function startAudio(){
ensureAudio(); audioCtx.resume(); state.running=true;
const t0=audioCtx.currentTime+0.08;
for(const m of meters){ m.tick=0; m.nextTime=t0; m.vq=[]; m.vqPtr=0; m.currentStep=-1; }
beatCount=-1; lastBeatTime=t0; muteWindows=[];
schedulerTimer=setInterval(scheduler,LOOKAHEAD_MS); scheduler(); syncBtns();
}
function stopAudio(){ state.running=false; clearInterval(schedulerTimer); schedulerTimer=null; for(const m of meters) m.currentStep=-1; syncBtns(); }
function toggle(){ state.running ? stopAudio() : startAudio(); }
/* ========================= TRACKS ============================================ */
let tracks = SEED_SETLISTS.flatMap(sl => sl.items.map(([n,p]) => ({ name:n, ...patchToSetup(p) })));
let trackIdx = 0;
function tracksFromHash(){
const m=(location.hash||"").match(/[#&](p|sl)=([^&]+)/); if(!m) return null;
let payload=m[2]; try{ payload=decodeURIComponent(payload); }catch(e){}
try{
if(m[1]==="sl"){ const sl=codeToSetlist(payload); return sl.items.length ? sl.items.map(it=>({...it})) : null; }
const s=patchToSetup(payload); return s.lanes.length ? [{name:"Patch",...s}] : null;
}catch(e){ return null; }
}
function loadTrack(i){
const n=tracks.length; if(!n) return; trackIdx=((i%n)+n)%n;
const t=tracks[trackIdx]; setBpm(t.bpm||120); meters=buildMeters(t.lanes);
const was=state.running; if(was){ clearInterval(schedulerTimer); schedulerTimer=null; state.running=false; }
if(was) startAudio(); syncBtns();
}
function syncBtns(){ $("play").textContent = state.running ? "■ Stop" : "▶ Start";
$("trkLbl").textContent = (trackIdx+1)+"/"+tracks.length; }
/* ========================= RGB PENDULUM (canvas) ============================= */
const cv=$("stage"), g=cv.getContext("2d"), CW=300, CH=470;
(function(){ const dpr=Math.max(1,Math.min(3,window.devicePixelRatio||1)); cv.width=CW*dpr; cv.height=CH*dpr; g.scale(dpr,dpr); })();
const MAXANG=0.40;
const PIVX=150, PIVY=380, ROD=292; // pivot near the base; rod points up
const F_FAST=0.30, F_SLOW=0.94; // weight fraction along rod at 240 / 40 BPM (top=slow)
let beatCount=-1, lastBeatTime=0, pend=0, flash=0, flashAccent=false;
function audioLatency(){ return audioCtx ? (audioCtx.outputLatency || audioCtx.baseLatency || 0) : 0; }
const LEVELCOL = { 2:[255,155,46], 1:[51,208,255], 3:[155,123,255], 0:[70,80,95] }; // accent / normal / ghost / mute (rgb)
function bpmToFrac(b){ return F_SLOW - (Math.max(40,Math.min(240,b))-40)/200*(F_SLOW-F_FAST); }
function fracToBpm(f){ return Math.round(240 - (Math.max(F_FAST,Math.min(F_SLOW,f))-F_FAST)/(F_SLOW-F_FAST)*200); }
function drawBody(){
g.clearRect(0,0,CW,CH); // transparent everywhere outside the body
const tlx=98,trx=202,topY=18, blx=20,brx=280,botY=440;
const grd=g.createLinearGradient(0,0,0,botY); grd.addColorStop(0,"#2c2e34"); grd.addColorStop(1,"#131419");
g.beginPath(); g.moveTo(tlx,topY); g.lineTo(trx,topY); g.lineTo(brx,botY); g.lineTo(blx,botY); g.closePath();
g.fillStyle=grd; g.fill(); g.lineWidth=1.5; g.strokeStyle="rgba(255,255,255,.06)"; g.stroke();
g.beginPath(); g.moveTo(tlx,topY); g.lineTo(blx,botY); g.lineWidth=2; g.strokeStyle="rgba(255,255,255,.05)"; g.stroke();
g.textAlign="center"; g.fillStyle="#aab2bc";
g.font="700 9px 'Segoe UI',Roboto,Arial,sans-serif"; g.fillText("V A R A S Y S", CW/2, 33);
g.globalAlpha=.8; g.font="600 7.5px 'Segoe UI',Roboto,Arial,sans-serif"; g.fillText("PMS SHOWCASE", CW/2, 44); g.globalAlpha=1;
}
function drawPendulum(){
g.save(); g.translate(PIVX,PIVY); g.rotate(pend); // rod frame: up = -y, tilts with the swing
// rod
g.strokeStyle="rgba(150,160,176,.45)"; g.lineWidth=3.5; g.lineCap="round";
g.beginPath(); g.moveTo(0,0); g.lineTo(0,-ROD); g.stroke();
// printed tempo scale (numbers along the bar)
g.textAlign="right"; g.font="600 8px 'Segoe UI',Roboto,Arial,sans-serif";
[40,60,80,100,120,160,200,240].forEach(function(b){ const y=-bpmToFrac(b)*ROD;
g.strokeStyle="rgba(180,190,205,.5)"; g.lineWidth=1; g.beginPath(); g.moveTo(4,y); g.lineTo(10,y); g.stroke();
g.fillStyle="rgba(180,190,205,.6)"; g.fillText(String(b), 2, y+3); });
// combined-meter LEDs: each lane is a moving point of light along the bar (its current step position)
for(const m of meters){ if(m.currentStep<0 || !state.running) continue;
const steps=m.beatsPerBar*m.stepsPerBeat, fr=steps?((m.currentStep%steps)/steps):0;
const y=-(0.16 + fr*(0.96-0.16))*ROD, lvl=m.beatsOn[m.currentStep]|0; if(lvl===0) continue;
const c=LEVELCOL[lvl]||LEVELCOL[1], rgb="rgb("+c[0]+","+c[1]+","+c[2]+")";
g.shadowColor=rgb; g.shadowBlur=14; g.fillStyle=rgb;
g.beginPath(); g.arc(0,y, lvl>=2?6:4.5, 0,7); g.fill(); g.shadowBlur=0;
}
// fixed bob (drives the swing) near the bottom of the rod
g.fillStyle="#2a2f37"; roundRectP(-9,-58,18,30,4); g.fill();
g.fillStyle="rgba(255,255,255,.06)"; roundRectP(-9,-58,18,5,2); g.fill();
// sliding WEIGHT = tempo; glows on the beat
const wy=-bpmToFrac(state.bpm)*ROD, lit=Math.max(0,flash);
const wc = flashAccent ? "rgb(255,155,46)" : "rgb(51,208,255)";
g.shadowColor=wc; g.shadowBlur=8+22*lit;
g.fillStyle="#3a4049"; roundRectP(-15,wy-11,30,22,4); g.fill(); g.shadowBlur=0;
g.fillStyle=wc; g.globalAlpha=.30+0.7*lit; roundRectP(-13,wy-3.5,26,7,2); g.fill(); g.globalAlpha=1;
g.fillStyle="rgba(255,255,255,.10)"; roundRectP(-15,wy-11,30,5,2); g.fill();
// pivot hub
g.restore();
g.beginPath(); g.arc(PIVX,PIVY,6,0,7); g.fillStyle="#2a2f37"; g.fill();
g.beginPath(); g.arc(PIVX,PIVY,2.5,0,7); g.fillStyle="#aab2bc"; g.fill();
}
function roundRectP(x,y,w,h,r){ g.beginPath(); g.moveTo(x+r,y); g.arcTo(x+w,y,x+w,y+h,r); g.arcTo(x+w,y+h,x,y+h,r); g.arcTo(x,y+h,x,y,r); g.arcTo(x,y,x+w,y,r); g.closePath(); }
function drawReadout(){
g.textAlign="center";
g.fillStyle="#c7d0db"; g.font="700 20px 'Segoe UI',Roboto,Arial,sans-serif"; g.fillText(String(state.bpm), CW/2-2, 420);
g.fillStyle="#7f8b9a"; g.font="600 8px 'Segoe UI',Roboto,Arial,sans-serif"; g.fillText("BPM", CW/2+38, 420);
const nm=(tracks[trackIdx]&&tracks[trackIdx].name)||"—";
g.fillStyle="#8f9aa6"; g.font="600 8.5px 'Segoe UI',Roboto,Arial,sans-serif"; g.fillText(nm.length>32?nm.slice(0,31)+"…":nm, CW/2, 432);
}
function draw(){
const now = audioCtx ? audioCtx.currentTime - audioLatency() : 0;
if(audioCtx && state.running){
for(const m of meters){
while(m.vqPtr<m.vq.length && m.vq[m.vqPtr].time<=now){
const e=m.vq[m.vqPtr]; m.currentStep=e.step; m.currentBar=e.bar;
if(m===meters[0] && e.step % m.stepsPerBeat === 0){
beatCount++; lastBeatTime=e.time;
const lvl=m.beatsOn[e.step]|0; flashAccent = lvl>=2 || m.groupStarts.has(e.step/m.stepsPerBeat);
if(lvl!==0) flash=1;
}
m.vqPtr++;
}
if(m.vqPtr>512){ m.vq=m.vq.slice(m.vqPtr); m.vqPtr=0; }
}
}
let tgt=0;
if(state.running && beatCount>=0){ let fr=(now-lastBeatTime)/(60/state.bpm); if(fr<0)fr=0; if(fr>1.2)fr=1.2;
tgt = MAXANG*Math.cos(Math.PI*(beatCount+fr)); }
pend += (tgt-pend)*(state.running?1:0.12);
flash = Math.max(0, flash-0.08);
drawBody(); drawPendulum(); drawReadout();
requestAnimationFrame(draw);
}
/* ========================= CONTROLS ========================================== */
// drag anywhere on the piece to set tempo via the weight (vertical axis); scroll too.
let dragging=false;
function tempoFromY(clientY){ const r=cv.getBoundingClientRect(); const yy=(clientY-r.top)/r.height*CH;
const f=(PIVY-yy)/ROD; setBpm(fracToBpm(f)); syncBtns(); }
cv.addEventListener("pointerdown",(e)=>{ dragging=true; try{cv.setPointerCapture(e.pointerId);}catch(_){ } tempoFromY(e.clientY); });
cv.addEventListener("pointermove",(e)=>{ if(dragging) tempoFromY(e.clientY); });
cv.addEventListener("pointerup",()=>{ dragging=false; });
cv.addEventListener("pointercancel",()=>{ dragging=false; });
cv.addEventListener("wheel",(e)=>{ e.preventDefault(); setBpm(state.bpm+(e.deltaY<0?(e.shiftKey?5:1):(e.shiftKey?-5:-1))); syncBtns(); }, {passive:false});
$("play").onclick = ()=>toggle();
$("prev").onclick = ()=>loadTrack(trackIdx-1);
$("next").onclick = ()=>loadTrack(trackIdx+1);
addEventListener("keydown",(e)=>{
const tag=e.target?e.target.tagName:""; if(tag==="INPUT"||tag==="TEXTAREA"||tag==="SELECT") return;
if(e.key===" "){ e.preventDefault(); toggle(); }
else if(e.key==="ArrowUp"){ e.preventDefault(); setBpm(state.bpm+(e.shiftKey?10:1)); syncBtns(); }
else if(e.key==="ArrowDown"){ e.preventDefault(); setBpm(state.bpm-(e.shiftKey?10:1)); syncBtns(); }
else if(e.key==="ArrowRight"){ loadTrack(trackIdx+1); }
else if(e.key==="ArrowLeft"){ loadTrack(trackIdx-1); }
});
/* ========================= INIT ============================================== */
{ const ht=tracksFromHash(); if(ht) tracks=ht; }
loadTrack(0); syncBtns();
requestAnimationFrame(draw);
/*@BUILD:include:src/chrome.js@*/
</script>
</body>
</html>