metronome/rust
Me Here 08b0940d73 pm-kit: redraw periodically (~7fps) so the metronome reliably appears
Blank-screen fix attempt: the single boot-time draw (right after the init DISPON)
was likely lost; the peripheral test worked because it redrew every frame. Redraw
on change AND every ~140ms. (Audio timing checked between redraws; partial/playhead
redraw is the next step to tighten it.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 07:54:23 -05:00
..
pm-kit pm-kit: redraw periodically (~7fps) so the metronome reliably appears 2026-06-01 07:54:23 -05:00
pm-ui pm-kit: live metronome — real tracks, clock, audio clicks, controls, view toggle 2026-06-01 00:18:28 -05:00
track-format Rust port Stage 2: scheduler timing + no_std (builds for RP2350) 2026-05-31 19:34:02 -05:00
uisim pm-ui: drum notation view (first pass) 2026-05-31 23:59:57 -05:00
Containerfile Rust port Stage 1: track-format codec crate (passes the golden vectors) 2026-05-31 18:36:59 -05:00
README.md Rust port Stage 1: track-format codec crate (passes the golden vectors) 2026-05-31 18:36:59 -05:00
run.sh Rust port Stage 1: track-format codec crate (passes the golden vectors) 2026-05-31 18:36:59 -05:00

Rust port — track-format crate (Stage 1)

Pure parse/serialize codec for the track DSL, validated against the shared golden vectors (tests/fixtures/track-format.json) — the third implementation alongside engine.js and app.py. See docs/rust-port.md for the staged plan.

All tooling runs in a container (per the develop-in-container rule):

./rust/run.sh            # cargo test — runs the conformance + idempotency suite
./rust/run.sh cargo build
./rust/run.sh bash       # interactive shell in the crate