The site now opens on a proper front door: a hero (logo + tagline + pitch),
an "Open the Editor →" CTA, and form-factor cards (Editor, Stage, Micro, Embed)
linking out to each page + info. The PE-1 editor app moves from index.html to
editor.html; every "Editor"/"Open" link, the embed.js editor variant, and the
editor's own brand-logo (now → /) are repointed. build.sh + deploy.sh build and
publish both index.html (landing) and editor.html (app).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Each form factor now has an information page (purpose + live embedded widget),
with priced BOMs only on the buildable hardware (Stage ≈$59, Micro ≈$28):
- info-editor.html / info-initial.html — purpose only (web app / concept)
- info-stage.html — purpose + the priced BOM moved out of stage.html
- info-micro.html — purpose + a new ~$28 practice-unit BOM
stage.html drops the BOM panel (+ its .bom CSS) and gains a "Spec & BOM" link;
the shared .bom/.sub table CSS lives in src/base.css. "Info" added to every
page nav and to the concept cards. Wired into build.sh + deploy.sh.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Every form factor supports ?embed=1: a head flag (set on <html>, no flash)
strips the site chrome (base.css [data-embed]) + page-specific panels, leaving
just the widget, and posts its height so the host can auto-size it.
- Config/settings string preloads via the existing #p=/#sl= hash. Added that
hash handling to micro.html (it previously only loaded built-in tracks).
- New embed.js loader: <div data-varasys-metronome="micro" data-patch="…"> + one
<script> → an auto-sizing iframe to <page>?embed=1#p=…. New embed.html documents
it and dogfoods a live embedded widget.
- "Embed" nav link added across pages; build.sh/deploy.sh build embed.html and
serve embed.js.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Shared site header in src/base.css (.site-head/.site-nav/.brand-logo + theme-
aware logo + .tbtn). Applied to player/stage/micro (replacing their text
topbars) so the VARASYS logo + tagline + Editor/Concepts nav is on every page.
- Rebrand the editor: "Stackable Metronome" → "PE-1 — PolyMeter Editor" (title +
h1), with a Concepts link in its header.
- New concepts.html — the PolyMeter Concepts library: cards for the editor and
each form factor (PM-1 Initial/Stage, PM-µ Micro) + a "more coming" card.
- build.sh + deploy.sh build/deploy concepts.html; deploy.sh now loops over pages.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Rename player-asbuilt.html → stage.html (the pedalboard build). Update
build.sh + deploy.sh (deploy now also removes the old player-asbuilt.html
from the web root) and the cross-links in player.html / stage.html.
- New /micro.html — a stripped-down home-practice metronome on the same RP2040
firmware. Hardware is just: ONE depressable scroll/rotary encoder, a red
7-segment LED display, a speaker, and USB-C for power. The encoder does
everything: spin = tempo, press = start/stop, hold + spin = switch track
(the LED shows the track number, with BPM / TRACK / ▶ indicators). Tracks =
the editor's seed grooves flattened (23). Shares src/engine.js, setlists.js,
base.css; synth-only; steady practice loop (ramps/bars ignored).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New /player-asbuilt.html showing the PM-1 with parts you'd actually solder
for an RP2040 build, alongside the idealized /player.html:
- 128×64 MONOCHROME OLED (SSD1306 class): rendered as a true 1-bit
framebuffer — drawn, then thresholded to crisp on/off pixels and scaled
with image-rendering:pixelated — so the cramped real layout is honest
(position / big BPM / grouping / scrolling name / bar·beat).
- Fixed 16-px WS2812 ("NeoPixel") RGB beat bar on a strip PCB: lights the
first beatsPerBar slots (cyan downbeats, amber group-starts, dim others),
the rest dark — showing the fixed-count hardware honestly.
- EC11 rotary encoder you actually turn (wheel / vertical drag) for tempo,
tactile buttons, MAX98357A-style speaker grille, USB-C, PWR LED, matte case.
Shares the same firmware via src/engine.js + src/setlists.js (same seed set
lists, same scheduler); only the panel rendering differs. The device is fixed
dark hardware; the page chrome follows light/dark/system. build.sh + deploy.sh
now assemble/serve all three pages; player.html links to it ("As-built ↗").
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two fixes from on-device testing:
1. Fill the screen. The earlier stage capped the device at min(96vw,168vh)
and centred it, leaving big margins on wide phones. Now the device frame
goes transparent/borderless at position:absolute inset:0 and the OLED
grows (flex:1) so the unit fills the whole viewport edge to edge.
2. Follow light/dark/system in full-screen. The full-screen skin is the
themed page gradient (light in light mode, dark in dark, OS-driven on
system), and a theme toggle (◐/☀/☾ — same cycle + "metronome.theme" key
as the main page) now sits beside the exit ✕, since the top bar that
normally holds it is hidden in stage.
The themed gradient is painted on the device element rather than the body
because a position:fixed body doesn't propagate its background to the
canvas (left a white area). The decorative PWR dot is hidden in stage so
it doesn't sit under the floating controls.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Add a ⛶ button (top bar) that takes the PM-1 device full-screen and locks
it to landscape — turning it into a glanceable stage display.
A single body.stage class drives the layout: top bar + load panel hidden,
OLED / beat-LEDs / transport enlarged with viewport units, plus a floating
✕ exit (the top bar is hidden in stage mode). Per platform:
- Android: requestFullscreen() + screen.orientation.lock("landscape").
- Desktop: real fullscreen; the lock harmlessly no-ops (already landscape).
- iPhone (no Fullscreen/orientation-lock API): CSS pseudo-fullscreen + a
"⟳ rotate to landscape" overlay shown when held in portrait.
Screen Wake Lock keeps the display awake during a performance (re-acquired
on visibility change). 'F' toggles; Esc / fullscreenchange tear the stage
down and unlock cleanly. All API calls are guarded so rejections on
unsupported platforms never throw.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The device case was nearly the same tone as the room — the body's
radial-gradient even peaked *lighter* than the case — so the unit blended
into the background. Added a theme toggle mirroring the editor (◐/☀/☾,
cycles system → light → dark, shares the "metronome.theme" key, with a
pre-paint head script to avoid a flash) and reworked the palette around it:
- dark: a charcoal device sits a clear step lighter than a near-black room,
with a rim highlight + drop shadow + faint cyan glow so it reads as an object;
- light: the dark device sits on a bright "desk" card (panel + fields go light).
Device internals (OLED, beat LEDs, buttons, knob, screws) keep fixed
dark-hardware colours in both themes via --dtxt/--dmuted, so only the
environment switches.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Both index.html (editor) and player.html (hardware-player mockup) now pull
their common code from src/ via a new build-time include marker
(/*@BUILD:include:src/…@*/), resolved by build.sh:
src/engine.js — audio voices (DRUMS×30), Web Audio scheduler primitives,
and the share-language codec (patch/set-list encode+decode)
src/setlists.js — SEED_SETLISTS, so the player ships the SAME default set
lists as the editor (player BUILTIN = SEED_SETLISTS)
src/base.css — reset + VARASYS brand palette + type stack
The editor inlines the CC0 acoustic samples; the player passes an empty
SAMPLES object and the shared playInstrument falls back to its synth voices,
so the device stays faithfully synth-only. Each app keeps its own state
globals, setBpm, advanceMaster/scheduler, and UI. ~400 lines of duplicated
engine code removed; the player's favicon is now the shared @BUILD:favicon@.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
A self-contained simulator of the RP2040 "PM-1" unit: it plays the share
language (synth voices, same scheduler) and drives an OLED + beat-LED
display like the firmware would. Loads from a #p=/#sl= link, the editor's
saved set lists (localStorage), or a pasted patch / set-list code — with
validation. Transport: play/stop, prev/next item, tempo ±, tap; bar-count
segments auto-advance. deploy.sh now version-stamps and publishes it too.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>