Commit graph

3 commits

Author SHA1 Message Date
Me Here
df213272ae Add "as-built" player variant: mono 128×64 OLED + 16-px WS2812 beat bar
New /player-asbuilt.html showing the PM-1 with parts you'd actually solder
for an RP2040 build, alongside the idealized /player.html:

- 128×64 MONOCHROME OLED (SSD1306 class): rendered as a true 1-bit
  framebuffer — drawn, then thresholded to crisp on/off pixels and scaled
  with image-rendering:pixelated — so the cramped real layout is honest
  (position / big BPM / grouping / scrolling name / bar·beat).
- Fixed 16-px WS2812 ("NeoPixel") RGB beat bar on a strip PCB: lights the
  first beatsPerBar slots (cyan downbeats, amber group-starts, dim others),
  the rest dark — showing the fixed-count hardware honestly.
- EC11 rotary encoder you actually turn (wheel / vertical drag) for tempo,
  tactile buttons, MAX98357A-style speaker grille, USB-C, PWR LED, matte case.

Shares the same firmware via src/engine.js + src/setlists.js (same seed set
lists, same scheduler); only the panel rendering differs. The device is fixed
dark hardware; the page chrome follows light/dark/system. build.sh + deploy.sh
now assemble/serve all three pages; player.html links to it ("As-built ↗").

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-26 06:57:57 -05:00
Me Here
b548c64d2a Share engine, seed set lists & base CSS between editor and player
Both index.html (editor) and player.html (hardware-player mockup) now pull
their common code from src/ via a new build-time include marker
(/*@BUILD:include:src/…@*/), resolved by build.sh:

  src/engine.js   — audio voices (DRUMS×30), Web Audio scheduler primitives,
                    and the share-language codec (patch/set-list encode+decode)
  src/setlists.js — SEED_SETLISTS, so the player ships the SAME default set
                    lists as the editor (player BUILTIN = SEED_SETLISTS)
  src/base.css    — reset + VARASYS brand palette + type stack

The editor inlines the CC0 acoustic samples; the player passes an empty
SAMPLES object and the shared playInstrument falls back to its synth voices,
so the device stays faithfully synth-only. Each app keeps its own state
globals, setBpm, advanceMaster/scheduler, and UI. ~400 lines of duplicated
engine code removed; the player's favicon is now the shared @BUILD:favicon@.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 15:49:35 -05:00
Me Here
632890c812 Add build step (inline assets at build); drop "mockup" from the main app
The source index.html now keeps small @BUILD:* markers instead of the
~250KB of base64 blobs (audio samples, logos, favicon), which move to
assets/. build.sh inlines them into a self-contained dist/index.html
(+ dist/player.html); deploy.sh runs the build first and serves dist/.
dist/ is git-ignored. Keeps the single-file deploy while stopping the
samples from eating the editing budget.

Also reframe the main page as the full web app (it is not a mockup —
only the play-only player.html device is): drop "Mockup" from the title,
the source comment, and the README intro; add Build/Files docs and
correct the "no build step" claim.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 15:21:28 -05:00