Both index.html (editor) and player.html (hardware-player mockup) now pull
their common code from src/ via a new build-time include marker
(/*@BUILD:include:src/…@*/), resolved by build.sh:
src/engine.js — audio voices (DRUMS×30), Web Audio scheduler primitives,
and the share-language codec (patch/set-list encode+decode)
src/setlists.js — SEED_SETLISTS, so the player ships the SAME default set
lists as the editor (player BUILTIN = SEED_SETLISTS)
src/base.css — reset + VARASYS brand palette + type stack
The editor inlines the CC0 acoustic samples; the player passes an empty
SAMPLES object and the shared playInstrument falls back to its synth voices,
so the device stays faithfully synth-only. Each app keeps its own state
globals, setBpm, advanceMaster/scheduler, and UI. ~400 lines of duplicated
engine code removed; the player's favicon is now the shared @BUILD:favicon@.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The source index.html now keeps small @BUILD:* markers instead of the
~250KB of base64 blobs (audio samples, logos, favicon), which move to
assets/. build.sh inlines them into a self-contained dist/index.html
(+ dist/player.html); deploy.sh runs the build first and serves dist/.
dist/ is git-ignored. Keeps the single-file deploy while stopping the
samples from eating the editing budget.
Also reframe the main page as the full web app (it is not a mockup —
only the play-only player.html device is): drop "Mockup" from the title,
the source comment, and the README intro; add Build/Files docs and
correct the "no build step" claim.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>