- Remove the VCSL sample kit entirely (editor 351K → 141K). All voices are
synthesized; the friendly GM names now alias to the punchier 808/909 renders
(KIT_ALIAS). build.sh drops the @BUILD:samples inlining; assets/samples.json gone.
- Conventions (backward-compatible): GM note-number aliases (36=kick…), '-'/'_'
rest aliases in step patterns, Euclidean (k,n[,rot]) shorthand.
- Per-lane gain in dB (@<db> in the grammar) applied as a velocity multiplier at
schedule time — no stutter; threaded through every host's buildMeters + the
editor's lanes (knob UI comes in Phase B).
- 15/15 engine round-trip tests pass; pages console-clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Both index.html (editor) and player.html (hardware-player mockup) now pull
their common code from src/ via a new build-time include marker
(/*@BUILD:include:src/…@*/), resolved by build.sh:
src/engine.js — audio voices (DRUMS×30), Web Audio scheduler primitives,
and the share-language codec (patch/set-list encode+decode)
src/setlists.js — SEED_SETLISTS, so the player ships the SAME default set
lists as the editor (player BUILTIN = SEED_SETLISTS)
src/base.css — reset + VARASYS brand palette + type stack
The editor inlines the CC0 acoustic samples; the player passes an empty
SAMPLES object and the shared playInstrument falls back to its synth voices,
so the device stays faithfully synth-only. Each app keeps its own state
globals, setBpm, advanceMaster/scheduler, and UI. ~400 lines of duplicated
engine code removed; the player's favicon is now the shared @BUILD:favicon@.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>