Logos: the brand is now a consistent lockup — wordmark image + a crisp CSS
"Simplifying Complexity" tagline — in the shared header, device silkscreens
(teacher/stage/micro), the player (was a CSS text box) and the showcase canvas
(was drawn text; now the real logo image + tagline). Cropped the baked tagline
out of logo-light.b64 so both themes render the tagline once. Renamed device
silk logos to .dev-logo so they no longer shrink the shared header logo.
Embeds: every form factor now loads its default set lists when embedded with no
config — and the Concepts landing embeds them that way (viewport loads
<device>?embed=1 with no forced #p=; the program box reflects what the device
reports and only overrides on explicit Load).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Each form-factor page is now plain by default: title + summary + the front view +
a program I/O box (shared src/progbox.* — paste a patch OR a base64 set-list code,
decoded + linted + loaded; copy; reflects the device state and posts it to an
embedding parent). All technical content — description, BOM, dimensions, top/side
views, embedding — hidden behind a "Show technical info" checkbox; ?info=1 opens it
checked. Teacher's top-edge view + dimensions are marked .tech so they hide too.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Remove the VCSL sample kit entirely (editor 351K → 141K). All voices are
synthesized; the friendly GM names now alias to the punchier 808/909 renders
(KIT_ALIAS). build.sh drops the @BUILD:samples inlining; assets/samples.json gone.
- Conventions (backward-compatible): GM note-number aliases (36=kick…), '-'/'_'
rest aliases in step patterns, Euclidean (k,n[,rot]) shorthand.
- Per-lane gain in dB (@<db> in the grammar) applied as a velocity multiplier at
schedule time — no stutter; threaded through every host's buildMeters + the
editor's lanes (knob UI comes in Phase B).
- 15/15 engine round-trip tests pass; pages console-clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Shared header/footer/chrome (src/header.html, src/footer.html, src/chrome.js)
now on every page: editor (header above its app toolbar), player, teacher,
stage, micro, showcase, embed. chrome.js defers to DOMContentLoaded so the
footer version stamps regardless of placement. Player's fullscreen toggle
relocated out of the header to a floating control.
- Open = Info: each form-factor page is self-contained — a more-detailed
description (.about) + an expandable "Spec & BOM" (<details class="spec">,
hidden in embed). info-*.html retired; build/deploy/README updated.
Next: teacher-style dimensioned front + top/side views + loading panels for
Stage, Micro and Showcase.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Concepts is now the landing (/): index.html is the form-factor gallery with the
LIVE widget embedded in every box (editor/teacher/stage/micro/showcase/initial),
on the shared header/footer. concepts.html retired; every "Concepts" link → /.
- New shared chrome partials src/header.html, src/footer.html, src/chrome.js
(assembled by build.sh) + .site-foot / details.spec styles in base.css. Applied
to the landing + showcase this pass.
- Showcase redesign per spec: the pendulum bar IS the display — each lane's
subdivisions/accents ride along the rod as moving RGB light (all meters combined);
transparent outside the body (no black window); a printed tempo scale on the
vertical axis with a draggable weight to set tempo; start is an external button
(the real unit starts when lifted from its holder).
Next pass: roll the shared header/footer onto the remaining pages (incl. the editor
header-above-toolbar), merge Open=Info into one page per form factor with the
expandable Info & BOM, and add teacher-style dimensioned views to Stage/Micro/Showcase.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Sync: the visual playhead now advances on a latency-compensated clock
(currentTime − outputLatency||baseLatency) so the on-screen pulse lands when the
click is HEARD, not when it's queued — previously the visual could lead the audio
by the output buffer / Bluetooth latency (up to ~a subdivision). Applied to
editor, player, teacher, and the new pages; also bound the visual queue (vq trim).
No data races: single-threaded; only the rAF draw touches vqPtr/currentStep, and
each vq entry carries the exact scheduled time of its sound.
stage.html — foot-pedal stompbox: two heavy footswitches (Tap=tempo / hold=start-
stop, Next=item / hold=prev), 1/4" expression-pedal input → tempo sweep, big
floor-readable RGB beat light + angled TFT, analog instrument pass-through.
showcase.html — pyramid display piece: an RGB-light pendulum easing to each beat
plus per-lane segment rows showing subdivisions/accents/mutes (canvas).
Both: dual USB-C (data+power and power-thru) to daisy-chain off one source.
Wired into embed.js (stage, showcase variants), build.sh, deploy.sh, the
concepts gallery + landing cards, info-stage.html (~$52) + info-showcase.html
(~$39) with BOMs, and the README.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The site now opens on a proper front door: a hero (logo + tagline + pitch),
an "Open the Editor →" CTA, and form-factor cards (Editor, Stage, Micro, Embed)
linking out to each page + info. The PE-1 editor app moves from index.html to
editor.html; every "Editor"/"Open" link, the embed.js editor variant, and the
editor's own brand-logo (now → /) are repointed. build.sh + deploy.sh build and
publish both index.html (landing) and editor.html (app).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Each form factor now has an information page (purpose + live embedded widget),
with priced BOMs only on the buildable hardware (Stage ≈$59, Micro ≈$28):
- info-editor.html / info-initial.html — purpose only (web app / concept)
- info-stage.html — purpose + the priced BOM moved out of stage.html
- info-micro.html — purpose + a new ~$28 practice-unit BOM
stage.html drops the BOM panel (+ its .bom CSS) and gains a "Spec & BOM" link;
the shared .bom/.sub table CSS lives in src/base.css. "Info" added to every
page nav and to the concept cards. Wired into build.sh + deploy.sh.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Every form factor supports ?embed=1: a head flag (set on <html>, no flash)
strips the site chrome (base.css [data-embed]) + page-specific panels, leaving
just the widget, and posts its height so the host can auto-size it.
- Config/settings string preloads via the existing #p=/#sl= hash. Added that
hash handling to micro.html (it previously only loaded built-in tracks).
- New embed.js loader: <div data-varasys-metronome="micro" data-patch="…"> + one
<script> → an auto-sizing iframe to <page>?embed=1#p=…. New embed.html documents
it and dogfoods a live embedded widget.
- "Embed" nav link added across pages; build.sh/deploy.sh build embed.html and
serve embed.js.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Shared site header in src/base.css (.site-head/.site-nav/.brand-logo + theme-
aware logo + .tbtn). Applied to player/stage/micro (replacing their text
topbars) so the VARASYS logo + tagline + Editor/Concepts nav is on every page.
- Rebrand the editor: "Stackable Metronome" → "PE-1 — PolyMeter Editor" (title +
h1), with a Concepts link in its header.
- New concepts.html — the PolyMeter Concepts library: cards for the editor and
each form factor (PM-1 Initial/Stage, PM-µ Micro) + a "more coming" card.
- build.sh + deploy.sh build/deploy concepts.html; deploy.sh now loops over pages.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Rename player-asbuilt.html → stage.html (the pedalboard build). Update
build.sh + deploy.sh (deploy now also removes the old player-asbuilt.html
from the web root) and the cross-links in player.html / stage.html.
- New /micro.html — a stripped-down home-practice metronome on the same RP2040
firmware. Hardware is just: ONE depressable scroll/rotary encoder, a red
7-segment LED display, a speaker, and USB-C for power. The encoder does
everything: spin = tempo, press = start/stop, hold + spin = switch track
(the LED shows the track number, with BPM / TRACK / ▶ indicators). Tracks =
the editor's seed grooves flattened (23). Shares src/engine.js, setlists.js,
base.css; synth-only; steady practice loop (ramps/bars ignored).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New /player-asbuilt.html showing the PM-1 with parts you'd actually solder
for an RP2040 build, alongside the idealized /player.html:
- 128×64 MONOCHROME OLED (SSD1306 class): rendered as a true 1-bit
framebuffer — drawn, then thresholded to crisp on/off pixels and scaled
with image-rendering:pixelated — so the cramped real layout is honest
(position / big BPM / grouping / scrolling name / bar·beat).
- Fixed 16-px WS2812 ("NeoPixel") RGB beat bar on a strip PCB: lights the
first beatsPerBar slots (cyan downbeats, amber group-starts, dim others),
the rest dark — showing the fixed-count hardware honestly.
- EC11 rotary encoder you actually turn (wheel / vertical drag) for tempo,
tactile buttons, MAX98357A-style speaker grille, USB-C, PWR LED, matte case.
Shares the same firmware via src/engine.js + src/setlists.js (same seed set
lists, same scheduler); only the panel rendering differs. The device is fixed
dark hardware; the page chrome follows light/dark/system. build.sh + deploy.sh
now assemble/serve all three pages; player.html links to it ("As-built ↗").
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two fixes from on-device testing:
1. Fill the screen. The earlier stage capped the device at min(96vw,168vh)
and centred it, leaving big margins on wide phones. Now the device frame
goes transparent/borderless at position:absolute inset:0 and the OLED
grows (flex:1) so the unit fills the whole viewport edge to edge.
2. Follow light/dark/system in full-screen. The full-screen skin is the
themed page gradient (light in light mode, dark in dark, OS-driven on
system), and a theme toggle (◐/☀/☾ — same cycle + "metronome.theme" key
as the main page) now sits beside the exit ✕, since the top bar that
normally holds it is hidden in stage.
The themed gradient is painted on the device element rather than the body
because a position:fixed body doesn't propagate its background to the
canvas (left a white area). The decorative PWR dot is hidden in stage so
it doesn't sit under the floating controls.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Add a ⛶ button (top bar) that takes the PM-1 device full-screen and locks
it to landscape — turning it into a glanceable stage display.
A single body.stage class drives the layout: top bar + load panel hidden,
OLED / beat-LEDs / transport enlarged with viewport units, plus a floating
✕ exit (the top bar is hidden in stage mode). Per platform:
- Android: requestFullscreen() + screen.orientation.lock("landscape").
- Desktop: real fullscreen; the lock harmlessly no-ops (already landscape).
- iPhone (no Fullscreen/orientation-lock API): CSS pseudo-fullscreen + a
"⟳ rotate to landscape" overlay shown when held in portrait.
Screen Wake Lock keeps the display awake during a performance (re-acquired
on visibility change). 'F' toggles; Esc / fullscreenchange tear the stage
down and unlock cleanly. All API calls are guarded so rejections on
unsupported platforms never throw.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The device case was nearly the same tone as the room — the body's
radial-gradient even peaked *lighter* than the case — so the unit blended
into the background. Added a theme toggle mirroring the editor (◐/☀/☾,
cycles system → light → dark, shares the "metronome.theme" key, with a
pre-paint head script to avoid a flash) and reworked the palette around it:
- dark: a charcoal device sits a clear step lighter than a near-black room,
with a rim highlight + drop shadow + faint cyan glow so it reads as an object;
- light: the dark device sits on a bright "desk" card (panel + fields go light).
Device internals (OLED, beat LEDs, buttons, knob, screws) keep fixed
dark-hardware colours in both themes via --dtxt/--dmuted, so only the
environment switches.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Both index.html (editor) and player.html (hardware-player mockup) now pull
their common code from src/ via a new build-time include marker
(/*@BUILD:include:src/…@*/), resolved by build.sh:
src/engine.js — audio voices (DRUMS×30), Web Audio scheduler primitives,
and the share-language codec (patch/set-list encode+decode)
src/setlists.js — SEED_SETLISTS, so the player ships the SAME default set
lists as the editor (player BUILTIN = SEED_SETLISTS)
src/base.css — reset + VARASYS brand palette + type stack
The editor inlines the CC0 acoustic samples; the player passes an empty
SAMPLES object and the shared playInstrument falls back to its synth voices,
so the device stays faithfully synth-only. Each app keeps its own state
globals, setBpm, advanceMaster/scheduler, and UI. ~400 lines of duplicated
engine code removed; the player's favicon is now the shared @BUILD:favicon@.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
A self-contained simulator of the RP2040 "PM-1" unit: it plays the share
language (synth voices, same scheduler) and drives an OLED + beat-LED
display like the firmware would. Loads from a #p=/#sl= link, the editor's
saved set lists (localStorage), or a pasted patch / set-list code — with
validation. Transport: play/stop, prev/next item, tempo ±, tap; bar-count
segments auto-advance. deploy.sh now version-stamps and publishes it too.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>