Commit graph

3 commits

Author SHA1 Message Date
Me Here
dc936fdc11 Proper VARASYS logo (wordmark + tagline) everywhere; embed defaults to the set lists
Logos: the brand is now a consistent lockup — wordmark image + a crisp CSS
"Simplifying Complexity" tagline — in the shared header, device silkscreens
(teacher/stage/micro), the player (was a CSS text box) and the showcase canvas
(was drawn text; now the real logo image + tagline). Cropped the baked tagline
out of logo-light.b64 so both themes render the tagline once. Renamed device
silk logos to .dev-logo so they no longer shrink the shared header logo.

Embeds: every form factor now loads its default set lists when embedded with no
config — and the Concepts landing embeds them that way (viewport loads
<device>?embed=1 with no forced #p=; the program box reflects what the device
reports and only overrides on explicit Load).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-28 12:48:44 -05:00
Me Here
4babd1f4ef Phase A — engine v2: drop samples, add conventions + per-lane dB gain
- Remove the VCSL sample kit entirely (editor 351K → 141K). All voices are
  synthesized; the friendly GM names now alias to the punchier 808/909 renders
  (KIT_ALIAS). build.sh drops the @BUILD:samples inlining; assets/samples.json gone.
- Conventions (backward-compatible): GM note-number aliases (36=kick…), '-'/'_'
  rest aliases in step patterns, Euclidean (k,n[,rot]) shorthand.
- Per-lane gain in dB (@<db> in the grammar) applied as a velocity multiplier at
  schedule time — no stutter; threaded through every host's buildMeters + the
  editor's lanes (knob UI comes in Phase B).
- 15/15 engine round-trip tests pass; pages console-clean.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-28 10:33:56 -05:00
Me Here
632890c812 Add build step (inline assets at build); drop "mockup" from the main app
The source index.html now keeps small @BUILD:* markers instead of the
~250KB of base64 blobs (audio samples, logos, favicon), which move to
assets/. build.sh inlines them into a self-contained dist/index.html
(+ dist/player.html); deploy.sh runs the build first and serves dist/.
dist/ is git-ignored. Keeps the single-file deploy while stopping the
samples from eating the editing budget.

Also reframe the main page as the full web app (it is not a mockup —
only the play-only player.html device is): drop "Mockup" from the title,
the source comment, and the README intro; add Build/Files docs and
correct the "no build step" claim.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 15:21:28 -05:00