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Author SHA1 Message Date
Me Here
b548c64d2a Share engine, seed set lists & base CSS between editor and player
Both index.html (editor) and player.html (hardware-player mockup) now pull
their common code from src/ via a new build-time include marker
(/*@BUILD:include:src/…@*/), resolved by build.sh:

  src/engine.js   — audio voices (DRUMS×30), Web Audio scheduler primitives,
                    and the share-language codec (patch/set-list encode+decode)
  src/setlists.js — SEED_SETLISTS, so the player ships the SAME default set
                    lists as the editor (player BUILTIN = SEED_SETLISTS)
  src/base.css    — reset + VARASYS brand palette + type stack

The editor inlines the CC0 acoustic samples; the player passes an empty
SAMPLES object and the shared playInstrument falls back to its synth voices,
so the device stays faithfully synth-only. Each app keeps its own state
globals, setBpm, advanceMaster/scheduler, and UI. ~400 lines of duplicated
engine code removed; the player's favicon is now the shared @BUILD:favicon@.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 15:49:35 -05:00