PM_K-1: drop the VARASYS wordmark from the screen UI (it's on the case)

The on-screen header showed VARASYS + the model; since the wordmark is already
silkscreened on the case/PCB, keep only the PM_K-1 KIT label on the display.
Applied to both pico/main.py (draw_static) and the kit.html web simulator.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Me Here 2026-05-28 16:19:08 -05:00
parent 2c2a3adcd7
commit fe56673bea
3 changed files with 3 additions and 5 deletions

View file

@ -187,10 +187,9 @@ layoutButtons();
function drawScreen(){ function drawScreen(){
g.fillStyle=COL.bg; g.fillRect(0,0,SW,SH); g.fillStyle=COL.bg; g.fillRect(0,0,SW,SH);
// header // header (the VARASYS logo lives on the case, not the screen)
g.textBaseline="alphabetic"; g.textAlign="left"; g.textBaseline="alphabetic"; g.textAlign="left";
g.fillStyle=COL.cyan; g.font="700 18px 'Segoe UI',Roboto,Arial,sans-serif"; g.fillText("VARASYS",12,26); g.fillStyle=COL.cyan; g.font="700 18px 'Segoe UI',Roboto,Arial,sans-serif"; g.fillText("PM_K1 KIT",12,26);
g.fillStyle=COL.mute; g.font="700 11px 'Segoe UI',Roboto,Arial,sans-serif"; g.textAlign="right"; g.fillText("PM_K1 KIT",SW-12,24);
g.fillStyle=COL.panel; g.fillRect(0,34,SW,2); g.fillStyle=COL.panel; g.fillRect(0,34,SW,2);
// BPM // BPM
g.textAlign="left"; g.fillStyle=COL.mute; g.font="700 20px 'Segoe UI',Roboto,Arial,sans-serif"; g.fillText("BPM",12,150); g.textAlign="left"; g.fillStyle=COL.mute; g.font="700 20px 'Segoe UI',Roboto,Arial,sans-serif"; g.fillText("BPM",12,150);

View file

@ -428,8 +428,7 @@ class App:
# ---------- drawing ---------- # ---------- drawing ----------
def draw_static(self): def draw_static(self):
d = self.d; d.fill(C_BG) d = self.d; d.fill(C_BG)
d.text("VARASYS", 12, 12, C_CYAN, C_BG, 2) d.text("PM_K-1 KIT", 12, 12, C_CYAN, C_BG, 2) # VARASYS logo is on the case, not the screen
d.text("PM_K-1 KIT", WIDTH - d.text_w("PM_K-1 KIT", 1) - 12, 16, C_MUTE, C_BG, 1)
d.fill_rect(0, 34, WIDTH, 2, C_PANEL) d.fill_rect(0, 34, WIDTH, 2, C_PANEL)
d.text("BPM", 12, 196, C_MUTE, C_BG, 2) d.text("BPM", 12, 196, C_MUTE, C_BG, 2)
# build + paint the touch buttons # build + paint the touch buttons